The bad thing about this machine was that periodically during transmission it would malfunction. The result of this malfunction might mean if you ordered a particular quantity you would receive a different quantity. For example, I once ordered two cases of tuna fish and receive 50. That week we had what they call in the grocery industry and manager's special on StarKist tuna. I made a display, put the tuna in the middle of the display, and on the sides of the display I put mayonnaise. Then I put a price on each of the items and oddly enough it sold within a week, at 25% profit. The point I am trying to make is that this particular machine saved many labor hours but sometimes caused hours to be spent due to mistakes. All in all this made the job much easier and is used still today. Surely, they have made advancements with this technology and eliminated most of the problems that occurred in the past.
Tuesday, January 29, 2008
Technology
The bad thing about this machine was that periodically during transmission it would malfunction. The result of this malfunction might mean if you ordered a particular quantity you would receive a different quantity. For example, I once ordered two cases of tuna fish and receive 50. That week we had what they call in the grocery industry and manager's special on StarKist tuna. I made a display, put the tuna in the middle of the display, and on the sides of the display I put mayonnaise. Then I put a price on each of the items and oddly enough it sold within a week, at 25% profit. The point I am trying to make is that this particular machine saved many labor hours but sometimes caused hours to be spent due to mistakes. All in all this made the job much easier and is used still today. Surely, they have made advancements with this technology and eliminated most of the problems that occurred in the past.
Saturday, January 26, 2008
The Third Culture
The bad thing I see is sometime, people of this culture get addicted to it. I have seen this in all age groups. They get started playing these games "building their character", and forget about real life. They spend their life on this machine in a world that is not real. This is unhealthy mentally. I have seen this happen to a 43 year old man. All of his free time was spent playing this game. He neglected his wife and children and finally his wife had to put her foot down over his addiction.
Another negative that can transpire due to this culture is not being able to relate to people. In the real world we have to interact with people. I have observed that some of the younger people who are computer geeks have a difficult time interacting with people face to face. When the time comes when they have to work, interaction with people is the most important aspect of a job. Your boss, your co-workers, clients and general public the are crucial ingredients that will determine your success. Home schooling is very popular now. Scholastically it may be better but socially it is a catastrophe. Kids need to interact with other kids. Especially when they are in high school. This time is the most crucial time of your life. You need to observe and react to your environment around you. Too much of being in this Third Culture is not good! Like my Italian Grandmother said, who came to the United states in 1923, too much of anything is no good. She had wisdom beyond her intellect.
Tuesday, January 15, 2008
Popular Culture
I feel popular culture is a Corporate Giants’ best friend. What drives sales? What does everyone want? Retail sales are driven by fashion, fad, and the monkey see monkey do principle.
For example, the iPod. MP3 music players have been available for years. Marketing geniuses at Apple targeted the young and influential popular culture. My opinion is that most of the popular culture is mostly made up of young people. Big business knows this and capitalizes on their naïve vulnerability. iPods are in vogue and you wouldn't be caught dead with a knockoff version of the iPod. The same holds true of clothing, hairstyles, fashion, and even personality.
Popular music is one area that is heavily influenced by pop culture. Rap, Hip-Hop and other categories of today's music is geared to appeal to pop culture and to sell records for corporate
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